zaterdag 19 februari 2005

Real virtual lives

"Computer Gaming World, the game magazine, called World of Warcraft "a game world so insidiously addictive, so rich in imagination, so fun and beautiful and funny and charming that we have no desire to ever log out and resume our real lives."

What do they mean by: "and resume our real lives"? Why make the distinction? Is a virtual world like WoW not part of the real world? Isn't it real time people spend there, aren't they having real fun there, aren't they learning real things, aren't they making real friends, and aren't they making real money in that game?

1 opmerking:

  1. I wonder about the uptick in customer support requests related to the launch and commercialization of Eccky, even though this project has a less complex nature relative to WoW. Is this all taken care of?

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